subject :
Wonderkamers
date :
2005-09-15
location :
Den Haag [add to pdf]
>> Two touchscreen games for the Gemeente Museum den Haag.

> Kossmann & de Jong designed the "wonderkamers", an
> experience park for early teenagers in the art museum in
> den Haag and asked SWUMMOQ.NET for two applications.

>>> Value and valuation.

In order to educate pupils over parameters which define the market values of art, they were invited to play a game on little screens, attched next to elegant presented objects of art. The visitor can guess the price of the object by placing a marker on a scale. With every wrong suggestion the visitor is given a hint and the scale narrowed toward the value to be guessed. The game is finished once all suggestions are played out or the visitor gets close enough to the correct value.

>>> Berlage's room.

In a room special dedicated to the architect Berlage SWUMMOQ.NET created a 3D game in which the visitors can place and modify parts of the museum on a touchscreen embedded in big desks. This new created museum complex can be saved and downloaded from the webpage of the museum later. The game is part of a bigger application in which the pupils can learn about the implementation of Berlage's ideas in the museum itself.
attachments:
Nocturnal Emittors2007-04-14Rotterdamart
Zenit Zeppelin2007-04-14Rotterdamart
Victorian Circus2007-06-04Amsterdamart
Kunst Koop2007-02-08Amsterdamsoftware
Van GOG- Ecards2007-01-01Amsterdamsoftware
Watch your head2006-08-31Bruxellesart
Nachtaktief2006-06-04Amsterdamart
StripX112006-06-21Haarlemsoftware
Drawing Robot2006-05-06Amsterdamart
Wonderkamers2005-09-15Den Haagsoftware
BO-KU-SHI-N-GU BA-GU2005-09-15Brusselsart
Autobahn2005-04-20Amsterdamart
INCEE2005-02-01krommeniedesign
Het Dolhuys2005-01-27Haarlemsoftware
De Educatieve Stad2004-12-14Krommeniedesign
architectuurgids2004-06-10Groningendesign
Bulb-TV2004-05-08Amsterdamart
VROM rom2004-04-23Amsterdamsoftware
other online projects2006-02-03internetsoftware