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			<title>Swummoq</title>
			<link>http://www.swummoq.net</link>
			<description>Overview of the work of swummoq.net art-collective</description>
			<language>en-us</language>
<item>
	<title>Update!</title>
	<description>I noticed today that this site has not been updated in ages. Time for an update. &lt;br /&gt;
Last year Niels got offered a job as Director of Interactive Media at &lt;a href=&quot;http://www.mediacatalyst.com/&quot; target=&quot;_blank&quot;&gt;MediaCatalyst&lt;/a&gt;. Good luck there Niels! &lt;br /&gt;
&lt;br /&gt;
In the mean time I haven't been sitting still either. But more on that soon. &lt;br /&gt;
Please come back on &lt;em&gt;August 1st&lt;/em&gt; to check out the new site!</description>
	<link>http://swummoq.net/projects/Update!/</link>
	<guid>http://swummoq.net/projects/Update!/</guid>
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<item>
	<title>Zenit Zeppelin</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Interactive installation at the Dutch Electronic Art&lt;br /&gt;&amp;gt;&amp;gt; Festival&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; Developed during the workshop at Victorian Circus this&lt;br /&gt;&amp;gt; work was shown at unDEAF and DEAF and displays movement&lt;br /&gt;&amp;gt; in space through movement in space.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
Seventeen small robots were crawling independently over the ground. Each robot was attached to a big helium balloon above it. The balloon made each robot sensitive to any kind of movement in the space around them. Everything from plain air travel over passing by people up to the balloon of the robot next to it triggered response and little dances emerged from feedback with the movement of the balloon and the movement of the robot itself.&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;In cooperation with &lt;a href=&quot;http://labs.ixopusada.com&quot; target=&quot;_blank&quot;&gt;Dirk van Oosterbosch&lt;/a&gt;.Thanks to &lt;a href=&quot;http://http://www.brakkegrond.nl/&quot; target=&quot;_blank&quot;&gt;De Brakke Grond&lt;/a&gt;,  &lt;a href=&quot;http://www.deaf.nl/&quot; target=&quot;_blank&quot;&gt;DEAF&lt;/a&gt; and &lt;a href=&quot;http://undeaf.v2.nl/&quot; target=&quot;_blank&quot;&gt;unDEAF&lt;/a&gt;&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/Zenit_Zeppelin/</link>
	<guid>http://swummoq.net/projects/Zenit_Zeppelin/</guid>
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<item>
	<title>Nocturnal Emittors</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Interactive installation at the Dutch Electronic Art&lt;br /&gt;&amp;gt;&amp;gt; Festival&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; Developed during the workshop at Victorion Circus this&lt;br /&gt;&amp;gt; work was also shown at unDEAF and DEAF and raises the&lt;br /&gt;&amp;gt; question of influences of your sole presents towards&lt;br /&gt;&amp;gt; other species sharing the same niche.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
Small independent units were dangling in a spotlight on a wall. Once a visitor wanted to approach the wall, he throw a shadow on it and it inhabitants. Standing in the shadow caused the units to react in panic and to display behavior of great disturbance.&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;In cooperation with Tom Hillewaere. Thanks to &lt;a href=&quot;http://www.brakkegrond.nl/&quot; target=&quot;_blank&quot;&gt;De Brakke Grond&lt;/a&gt;, &lt;a href=&quot;http://www.deaf.nl/&quot; target=&quot;_blank&quot;&gt;DEAF&lt;/a&gt; and &lt;a href=&quot;http://undeaf.v2.nl/&quot; target=&quot;_blank&quot;&gt;unDEAF&lt;/a&gt;&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/Nocturnal_Emittors/</link>
	<guid>http://swummoq.net/projects/Nocturnal_Emittors/</guid>
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<item>
	<title>Victorian Circus</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Workshop at the new media festival Victorian Circus at&lt;br /&gt;&amp;gt;&amp;gt; Brakke Grond.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; SWUMMOQ.NET was asked to organize and develop a concept&lt;br /&gt;&amp;gt; for a workshop during the festival. The underlying&lt;br /&gt;&amp;gt; concept of the workshop became the idea of &quot;many and&lt;br /&gt;&amp;gt; simple&quot; and its emerging picture to humans.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
During an intensive week six participants realized three art pieces under the theme &quot;categorial novum&quot;. All three pieces were shown at an opening on the last day of the festival:&lt;br /&gt;
1.&lt;a href=&quot;http://swummoq.net&quot; target=&quot;_blank&quot;&gt;nocturnal emittors&lt;/a&gt;: A work over disturbing species through sole presents by Heerko van der Kooij (SWUMMOQ) and Tom Hillewaere&lt;br /&gt;
2.untitled: A sound-space piece over Amsterdam's bicycles by Xavier Borsu &lt;br /&gt;
3.&lt;a href=&quot;http://swummoq.net&quot; target=&quot;_blank&quot;&gt;zenit zeppelin&lt;/a&gt;: A work over movement by Dirk van Oosterbosch and Niels Wolf (SWUMMOQ). &lt;br /&gt;
For more pictures take a look at our &lt;a href=&quot;http://swummoq.net/bla/pictures/workshops/victorian-circus/&quot; target=&quot;_blank&quot;&gt;blog&lt;/a&gt;&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;We would like to thank &lt;a href=&quot;http://www.brakkegrond.nl/&quot; target=&quot;_blank&quot;&gt;De Brakke Grond&lt;/a&gt;, Tom Hillewaere, Xavier , &lt;a href=&quot;http://labs.ixopusada.com/&quot; target=&quot;_blank&quot;&gt;Dirk van Oosterbosch&lt;/a&gt;, &lt;a href=&quot;http://piek.com&quot; target=&quot;_blank&quot;&gt;Selby Gildemacher&lt;/a&gt; and especially &lt;a href=&quot;http://www.makingelectronicthingiesinamsterdam.nl/Meta/MarcBoon&quot; target=&quot;_blank&quot;&gt;Marc Boon&lt;/a&gt; for his technical support.&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/Victorian_Circus/</link>
	<guid>http://swummoq.net/projects/Victorian_Circus/</guid>
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<item>
	<title>Kunst Koop</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Touchscreen for the &quot;Kunstkoop Regeling&quot; of the&lt;br /&gt;&amp;gt;&amp;gt; Mondriaan Stichting at Art Rotterdam and Art Amsterdam.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; SWUMMOQ developed the software for an info-point about&lt;br /&gt;&amp;gt; the &quot;Kunstkoop regeling&quot; an initiative of the Mondriaan&lt;br /&gt;&amp;gt; Stichting to subsidize the purchase of art by private&lt;br /&gt;&amp;gt; buyers.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
The user can find information like size and price of an artwork by selecting it through pictures or associative words. Meant for single visits, the interface was designed to be rather playful and appealing.&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;Design and concept by Frank Kloos from &lt;a href=&quot;http://www.vangog.nl&quot; target=&quot;_blank&quot;&gt;VanGog&lt;/a&gt;&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/Kunst_Koop/</link>
	<guid>http://swummoq.net/projects/Kunst_Koop/</guid>
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<item>
	<title>Van GOG- Ecards</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; E-cards application for Van GOG&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; SWUMMOQ.NET developed an application to design your own&lt;br /&gt;&amp;gt; e-card online.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
By dragging and dropping items from a library users can compose their ecard. All items can be scaled and ordered as wished. The finished composition can then be either printed or send by email.&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;Compose your own &lt;a href=&quot;http://www.vangog.nl/ecards/ecard.php&quot; target=&quot;_blank&quot;&gt;ecard&lt;/a&gt; or admire previously made ecards in the &lt;a href=&quot;http://www.vangog.nl/ecards/&quot; target=&quot;_blank&quot;&gt;archive&lt;/a&gt;. Design by Barbara Pilipp from van GOG.&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/Van_GOG-_Ecards/</link>
	<guid>http://swummoq.net/projects/Van_GOG-_Ecards/</guid>
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<item>
	<title>Watch your head</title>
	<description>&lt;span class=&quot;quote3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Ironic installation about the cycle of violence&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Exhibit at Hotel Noailles, Brussels.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
Hotel Noailles is a vacant love-hotel in Brussels, Belgium. Tom Hillewaere organised an artist-in-residenceship for a group of about 20 artists in August 2006.&lt;br /&gt;
&lt;br /&gt;
Two motors, hanging from the roof in the basement of the hotel, got equipped with a stick and connected to the same switch, turning one off and the other on at the same moment. By slapping the stick on a piece of rubber hose which is attached to the switch, the motors turned each other on and off constantly. Two lamps were used to emphasize the switching off and on.&lt;br /&gt;
The installation 'Watch Your Heads' is entirely made from material found at exhibition-space.</description>
	<link>http://swummoq.net/projects/Watch_your_head/</link>
	<guid>http://swummoq.net/projects/Watch_your_head/</guid>
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<item>
	<title>Nachtaktief</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Electronic sound installation exhibited at the gallery&lt;br /&gt;&amp;gt;&amp;gt; dubleBee, Amsterdam&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; This installation breaks the expectations of the visitors&lt;br /&gt;&amp;gt; of a gallery, displaying an object that unfolds its&lt;br /&gt;&amp;gt; beauty after the gallery closes at night.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
The installation existed out of  three transparent cubes placed on three white pillars in a gallery space. Inside of each cube was an electronic device attached to a loudspeaker on top of the cube. The objects switched on at dusk, each one producing a distinctive sound, turning off as the sun rises.&lt;br /&gt;
Visitors are initially disappointed once they realized they would not be able to hear the sounds, but became intrigued as they imagine the textures of the sound produced at night.&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;The Installation is done by Niels Wolf from SWUMMOQ in cooperation with &lt;a href=&quot;http://hellojulia.com&quot; target=&quot;_blank&quot;&gt;Julia Mueller&lt;/a&gt;.&lt;br /&gt;
&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/Nachtaktief/</link>
	<guid>http://swummoq.net/projects/Nachtaktief/</guid>
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<item>
	<title>StripX11</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Short animation drawing engine.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; Online platform for expressive animations for teenagers&lt;br /&gt;&amp;gt; at the psychiatry museum, het Dolhuys, in Haarlem.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
In the context of the 'stripdagen', the dutch cartoon &amp;amp; animation festival, the museum asked Swummoq to design a online animation tool.&lt;br /&gt;
The game is targeted at secondary education students and teenagers in the same age group with psychological problems. Through the use of themes the game tries to challenge them to show some of their emotions.&lt;br /&gt;
The animations are all available &lt;a href=&quot;http://www.stripx11.nl&quot; target=&quot;_blank&quot;&gt;online&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;Design by &lt;a href=&quot;http://www.kossmanndejong.nl&quot; target=&quot;_blank&quot;&gt;Kossman &amp;amp; De Jong&lt;/a&gt;.&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/StripX11/</link>
	<guid>http://swummoq.net/projects/StripX11/</guid>
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<item>
	<title>Drawing Robot</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt;  Installation on the conflict between perfection and its&lt;br /&gt;&amp;gt;&amp;gt; manifestation in reality.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; Exhibited in May 2006 at the 6th KunstVlaai in Amsterdam.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
The setup consists of a plain white floor and a robot on wheels. A crayon is attached to the &quot;driving&quot; robot.&lt;br /&gt;
&lt;br /&gt;
The robot's single intention is driving in perfect circles. The crayon draws a line on the white floor, thereby documenting the robot's path and simultaneously its success or failure in complying with its own intention. However, the robot is not the only player in the game. Visitors are able to disturb the robot by walking on the white floor.&lt;br /&gt;
&lt;br /&gt;
A circle is a mathematical ideal and an analogy for both perfection and failure of our ideas. The robot in its striving for perfection is hampered by its own physical limitations as well as the visitors' disturbances. The ideal form remains forever out of reach. The robot is able to approximate its ideal only through repetition, reflected by the lines drawn on the white floor. A line remains as the robot avoids the visitor, marking the latter's place in history - as a flaw in the struggle for perfection.&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;The installation was presented for 8 days. Seven toy cars (that served as the robot's wheels) were destroyed in various ways.&lt;br /&gt;
For part of the software we used Julien's library &lt;a href=&quot;http://v3ga.net/processing/BlobDetection/Library/&quot; target=&quot;_blank&quot;&gt;BlobDetection&lt;/a&gt;. &lt;br /&gt;
Special thanks to Sander Leemans from &lt;a href=&quot;http://piek.com&quot; target=&quot;_blank&quot;&gt;PIEK!&lt;/a&gt; and Julia Mueller from &lt;a href=&quot;http://hellojulia.com&quot; target=&quot;_blank&quot;&gt;hellojulia&lt;/a&gt; for helping constructing the place.&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/Drawing_Robot/</link>
	<guid>http://swummoq.net/projects/Drawing_Robot/</guid>
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<item>
	<title>BO-KU-SHI-N-GU BA-GU</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Interactive sound installation visualizing aggression&lt;br /&gt;&amp;gt;&amp;gt; and meditation as part of one concept.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; Exhibited the first time at okno, a Brussels based&lt;br /&gt;&amp;gt; gallery for new media art.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
The installation exists out of one or more ordinary boxing bags. Through punching the bags intensively, the visitor triggers meditative music like a Buddhist singing &quot;om&quot;. If the visitor gets slower, weaker or stops the beating at all the sound falls into noise and gets annoying loud. By placing the visitor in the arbitrary position of being forced to constantly beat the bag in order to experience a relaxing soundscape SWUMMOQ.NET draws a line between lived aggression and meditation.&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;Hard-/Software in collobaration with Travis Robertson from &lt;a href=&quot;http:///www.non-threatening.com&quot; target=&quot;_blank&quot;&gt;non-threatening&lt;/a&gt;. Many thanks to &lt;a href=&quot;http://okno.be&quot; target=&quot;_blank&quot;&gt;okno&lt;/a&gt;&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/BO-KU-SHI-N-GU_BA-GU/</link>
	<guid>http://swummoq.net/projects/BO-KU-SHI-N-GU_BA-GU/</guid>
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<item>
	<title>Wonderkamers</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Two touchscreen games for the Gemeente Museum den Haag.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; Kossmann &amp;amp; de Jong designed the &quot;wonderkamers&quot;, an&lt;br /&gt;&amp;gt; experience park for early teenagers in the art museum in&lt;br /&gt;&amp;gt; den Haag and asked SWUMMOQ.NET for two applications.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Value and valuation.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
In order to educate pupils over parameters which define the market values of art, they were invited to play a game on little screens, attched next to elegant presented objects of art. The visitor can guess the price of the object by placing a marker on a scale. With every wrong suggestion the visitor is given a hint and the scale narrowed toward the value to be guessed. The game is finished once all suggestions are played out or the visitor gets close enough to the correct value.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;quote3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Berlage's room.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
In a room special dedicated to the architect Berlage SWUMMOQ.NET created a 3D game in which the visitors can place and modify parts of the museum on a touchscreen embedded in big desks. This new created museum complex can be saved and downloaded from the webpage of the museum later. The game is part of a bigger application in which the pupils can learn about the implementation of Berlage's ideas in the museum itself.</description>
	<link>http://swummoq.net/projects/Wonderkamers/</link>
	<guid>http://swummoq.net/projects/Wonderkamers/</guid>
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<item>
	<title>Autobahn</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Interactive installation above the city-ring of&lt;br /&gt;&amp;gt;&amp;gt; Amsterdam.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; In a group exposition SWUMMOQ.NET put an installation in&lt;br /&gt;&amp;gt; which the visitor can create musical compositions in&lt;br /&gt;&amp;gt; interaction with the freeway going underneath the&lt;br /&gt;&amp;gt; exhibition place.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
On a low table the visitor has seen a life video image of the cars running on the freeway underneath. By placing little toy cars in bright colors on that image a tone was played when ever a car of the video image 'hit' a toy car on the table. To each color of a toy car a specific tone was associated. The visitor had to understand the 'uncontrolled' activities on the freeway for creating his 'compositions'.&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;Sound provided by Travis Robertson from &lt;a href=&quot;http://www.non-threatening.com/&quot; target=&quot;_blank&quot;&gt;non-threatening&lt;/a&gt;.&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/Autobahn/</link>
	<guid>http://swummoq.net/projects/Autobahn/</guid>
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<item>
	<title>INCEE</title>
	<description>&lt;span class=&quot;quote1&quot;&gt;&amp;gt; Concept, design and technical realization of the&lt;br /&gt;&amp;gt; community site of INCEE.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
As INCEE, the International Community for Enterprise Education, is a young international community of schools exploring corporate orientated models of learning and teaching. SWUMMOQ.NET came up with a flexible design that not only represented the philosophy of this community but also to enable every national branch to keep its records online, share with other branches and post examples to the public to promote the total.&lt;br /&gt;
--&lt;br /&gt;
&lt;a href=&quot;http://www.incee.org&quot; target=&quot;_blank&quot;&gt;online link&lt;/a&gt;</description>
	<link>http://swummoq.net/projects/INCEE/</link>
	<guid>http://swummoq.net/projects/INCEE/</guid>
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<item>
	<title>Het Dolhuys</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Video-installation and touch-screen based information&lt;br /&gt;&amp;gt;&amp;gt; point for the first museum in the Netherlands covering&lt;br /&gt;&amp;gt;&amp;gt; views on psychic disorders through the centuries.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; Video-installation questioning the border between&lt;br /&gt;&amp;gt; 'normal' and 'crazy' people.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
On multiple screens, hanging at head hight in a dark room, the visitor sees in smooth transitions portraits of people with disorders as well as healthy people. While most images are photographs once in a while either short videoclip with very subtle movements are pasted in or the screens turn black and simply reflect the face of the visitor. Written statements are shown to stimulate the visitor to think about our current point of view on disorders.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; FAQs presented in a touch-screen based game.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
In a library two huge desks are placed. Each desk embedding a touch-screen displaying a book. The visitor can choose from different lists of frequently asked questions or clichés about disorders. Each question has multiple short answers from authorities through different epochs. The visitor could either read more about the author or more details about the answer.&lt;br /&gt;
P.S.: The Dolhuys won the Dutch Design Price for Exhibition and experience design, 2005.&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;Design in cooperation with &lt;a href=&quot;http://www.kossmanndejong.nl&quot; target=&quot;_blank&quot;&gt;Kossmann en de Jong&lt;/a&gt;.&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/Het_Dolhuys/</link>
	<guid>http://swummoq.net/projects/Het_Dolhuys/</guid>
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<item>
	<title>De Educatieve Stad</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Redesign of 'De Educatieve Stad' and concept and design&lt;br /&gt;&amp;gt;&amp;gt; for the internet representation of INCEE.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; Transforming the old flash based website into html&lt;br /&gt;&amp;gt; keeping into account experiences in the shortcoming of&lt;br /&gt;&amp;gt; the former layout.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
SWUMMOQ.NET took the name 'De Educatieve Stad' (The Educational City) literal and used a photo of a city as the backdrop for the navigation, zooming in and out into different sections of the image as a metaphor for services at the different levels this company provides.&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;&lt;a href=&quot;http://www.educatievestad.nl/&quot; target=&quot;_blank&quot;&gt;Educatievestad online&lt;/a&gt;&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/De_Educatieve_Stad/</link>
	<guid>http://swummoq.net/projects/De_Educatieve_Stad/</guid>
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<item>
	<title>architectuurgids</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Online encyclopedia of architectural information.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; Interface design for a content heavy site.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
With empasis on high usability the design guides the user through the process of finding information on all information related to architecture in a growing number of urban areas of the Netherlands.&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;&lt;a href=&quot;http://www.architectuurgids.org&quot; target=&quot;_blank&quot;&gt;architectuurgids&lt;/a&gt; is produced by &lt;a href=&quot;http://www.gras.nl&quot; target=&quot;_blank&quot;&gt;Platform GRAS&lt;/a&gt; and Olof van der Wal, database by Jurriaan Kramer van '&lt;a href=&quot;http://www.kw.nl&quot; target=&quot;_blank&quot;&gt;Kennis werkt&lt;/a&gt;'.&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/architectuurgids/</link>
	<guid>http://swummoq.net/projects/architectuurgids/</guid>
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<item>
	<title>Bulb-TV</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Interactive installation of 48 ordinary bulb lights at&lt;br /&gt;&amp;gt;&amp;gt; the Kunstvlaai 2004.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; Gallery NP3 from Groningen offered SWUMMOQ.NET to&lt;br /&gt;&amp;gt; participate at the anti-bienale.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
A wall of 8x6 lightbulbs displays the people passing, by switching on the lights in the shapes of their silhouettes. Once the passing person stops to watch his 'reflection' on the wall it vanishes and all lamps turn to black. In this piece you only exist as a moving being. And your reflection dies as soon as you stop to look at it&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;In collaboration with &lt;a href=&quot;http://www.piek.com&quot; target=&quot;_blank&quot;&gt;PIEK artgroup&lt;/a&gt;.&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/Bulb-TV/</link>
	<guid>http://swummoq.net/projects/Bulb-TV/</guid>
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<item>
	<title>VROM rom</title>
	<description>&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; CD ROM presentation for the Dutch Ministery of VROM.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote1&quot;&gt;&amp;gt; The exhibition architects Kossmann &amp;amp; de Jong were&lt;br /&gt;&amp;gt; asked by the Netherlands Ministry of Housing, Spacial&lt;br /&gt;&amp;gt; planning and the Environment to present a report on city&lt;br /&gt;&amp;gt; deployment in the countryside in form of a interactive&lt;br /&gt;&amp;gt; CD-ROM with a extensive booklet.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
SWUMMOQ.NET delivered the CD-ROM with its own application to maintain the content till the last moment of production.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;footer&quot;&gt;--&lt;br /&gt;Design in cooperation by Caspar Conijn from &lt;a href=&quot;http://www.kossmanndejong.nl&quot; target=&quot;_blank&quot;&gt;Kossmann &amp;amp; De Jong&lt;/a&gt;.&lt;/span&gt;</description>
	<link>http://swummoq.net/projects/VROM_rom/</link>
	<guid>http://swummoq.net/projects/VROM_rom/</guid>
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<item>
	<title>other online projects</title>
	<description>&lt;span class=&quot;quote3&quot;&gt;&amp;gt;&amp;gt;&amp;gt; Swummoq occasionally developes ideas for websites,&lt;br /&gt;&amp;gt;&amp;gt;&amp;gt; designs and/or builds them.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;quote2&quot;&gt;&amp;gt;&amp;gt; Here you will find a selection of websites we build.&lt;br /&gt;&amp;gt;&amp;gt; With some of them we also were involved developing the&lt;br /&gt;&amp;gt;&amp;gt; idea and the design. Most of them use our content&lt;br /&gt;&amp;gt;&amp;gt; management system 'Wheel'.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.vangog.nl&quot; target=&quot;_blank&quot;&gt;van Gog&lt;/a&gt;&lt;br /&gt;
Crazy website with lots of randomness assigned to the company's website. Design by Barbara Pilipp from van Gog.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.hellojulia.com&quot; target=&quot;_blank&quot;&gt;hellojulia&lt;/a&gt;&lt;br /&gt;
Intimate and personal way of presenting a portfolio. Design by Julia Mueller from hellojulia.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.v-i-a-v-i-a.nl&quot; target=&quot;_blank&quot;&gt;v-i-a-v-i-a&lt;/a&gt;:&lt;br /&gt;
Pictures of illustrations with assignable borders for single entries. Design Lennard Schuurmans van v-i-a-v-i-a.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.like.nl&quot; target=&quot;_blank&quot;&gt;Like&lt;/a&gt;&lt;br /&gt;
Portfolio of the designer group with random logos. Design by Like.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.robmarinnissen.com&quot; target=&quot;_blank&quot;&gt;Rob Marinnissen&lt;/a&gt;&lt;br /&gt;
Portfolio where single examples of Marinnissen's work can be selected and downloaded to a PDF. Design by Alexander Zeh from &lt;a href=&quot;http://http://dmos.tv/&quot; target=&quot;_blank&quot;&gt;DMOS&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.menge.nl&quot; target=&quot;_blank&quot;&gt;Rudo Menge&lt;/a&gt;&lt;br /&gt;
Colorful portfolio with assignable 'color moods' to single entries. Design by Rudo Menge.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.sabinemoeller.com&quot; target=&quot;_blank&quot;&gt;Sabine Moeller&lt;/a&gt;&lt;br /&gt;
Portfolio for a photographer, using a metaphor of unfocus/focus in a graphical manner. Concept and design in cooperation with Timm Toenissen from &lt;a href=&quot;http://www.deepool.de&quot; target=&quot;_blank&quot;&gt;deepool&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.luxoom.de&quot; target=&quot;_blank&quot;&gt;Luxoom&lt;/a&gt;&lt;br /&gt;
Big exhibition design with multilingual content. Design by Nico Schwenke from &lt;a href=&quot;http://www.animatodesign.de&quot; target=&quot;_blank&quot;&gt;Animatodesign&lt;/a&gt;.</description>
	<link>http://swummoq.net/projects/other_online_projects/</link>
	<guid>http://swummoq.net/projects/other_online_projects/</guid>
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